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NPC Generator

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Advanced [show]


Caelynn Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'2" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is knotted and matted. She wears large thick round spectacles.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich eastern family. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Caelynn took refuge in the old dungeon and found the beat up scythe and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural tiefling artifacts is her passion

Flaws: Antagonistic, Greedy. Bonds: Rich, Nature, Adventurer. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Caelynn Floshem, Female Half-Elf Ranger 8
Medium (5'2") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 70 pp. A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item.


Social Check DCs


Ilde Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in an above average manner. Her hair is always cut to a buzz. Her violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Ilde isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She got into the Navigator business at a young age. She helped her father out around the business and became quite the natural. She tends to her Navigator job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.

Ideals: Athletic, Impeccable, Logical. Bonds: Attractive, Job. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Ilde Goblinbane, Female Dwarf Barbarian 12
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 70 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +5, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Solid gold idol (900 gp).


Social Check DCs


Zepar Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and brown robe with the hood down. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has styled his white hair well, parting it to the left. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Zepar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. Zepar was born on a far western island where he grew up under the tutelage of his mother, an expert Mayor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to find somewhere to settle down

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Zepar Bedlam, Male Tiefling Paladin 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Barkeep does. His hair, while still mostly silver, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Cockaby Miggledy, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Tourmaline (70 gp). 1 Minor magic item.


Social Check DCs


Traulam Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She wears an entirely tan suit with grey socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her hair is short and blonde. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Traulam grew up listening to her mother's many stories. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Philantrophist, Logical. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Traulam Dalanthan, Female Elf Bard 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs


Galiena Palomarez, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey collared shirt and green skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She has a long golden ponytail with little hanging trinkets. Her eyes are amber and she is always smoking a pipe.

Personality: Calm and collected, she is a well trained Shoemaker. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Galiena took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the north, certain she would find work there.

Motivation: Someone believes her a fraud; and further expansion of business

Ideals: Philantrophist, Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Galiena Palomarez, Female Human Ranger 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp.


Social Check DCs


Nurkara Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in brown turtlenecks beneath a tan coat with grey slacks. Her auburn hair is wavy and long. Her eyes are blue and beady.

Personality: She is a hateful person. She taunts others and blames them for her problems. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful slaver made her what she is. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the west; and she's repulsed by the pc

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Nurkara Trollbleeder, Female Dwarf Fighter 9
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 53 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 70 pp. Jade (140 gp). Blue quartz (8 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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