Caelynn Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears yellow leather gloves, a yellow jacket, and tight pants. Her brown hair is thinning but still full. She has blue eyes and a yellow hat with a green feather.
Personality: She is fixated on the number 99. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with finding treasure.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Sabotage a competitor; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Margery Ashton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her head has been shaved. Her violet eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with finding treasure.
History: Margery hails from a village terrorized by dire rats. Her homeland was ravaged by war and she spent much of her life rebuilding it. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Margery was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Adventurer, Enemies. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3
Possessions: 110 gp.
Rhogar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. He has styled his gold crest well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Joker, Logical. Bonds: Attractive, Nature. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Armara Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her dark red hair is braided into rings. She has a tattooed face.
Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Miller, but she was a colossal failure. She became a Navigator soon after.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Job. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Azza Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She very much looks the part of a Herbalist. She has wavy blue hair. Her black eyes are slightly larger than normal.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She worked as a nervous Herbalist and found it very stressful. She has achieved small success as a Herbalist.
Motivation: Her religion dominates her actions.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Elven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy grey suit. His hair is short and white. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harbek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harbek. He has drifted from career to career and currently works as a Sage.
Motivation: He has comitted a past crime that haunts him to this day; and expand his business
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 pp.
Gynk Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and she has decided she is irredeemable
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 1 Banded mail.
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