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NPC Generator

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Advanced [show]


Lone Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears baggy brown pantaloons and a black scarf. He wears a colorful flower in his yellow fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of brigands once and for all.

History: A powerful necromancer made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To pay off his debts; and he wants revenge against brigands

Ideals: Justice. Bonds: Attractive, Enemies, Mentor, Debt. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Lone Running, Male Tabaxi Fighter 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)6 (-2) 13 (+1)9 (-1)
Skills Arcana +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 110 gp.


Social Check DCs


Tana Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has a moderate pudge and is not very fit. Her head has been shaved. Her fierce blue eyes like to dwell on things.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Immigrant. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Tana Folkor, Female Gnome Wizard 13
Small (3'0") Gnome, Lawful Evil (CR 13)
Armor Class 13
Hit Points 57 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 17 (+3)17 (+3)
Skills Arcana +4, Persuasion +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Moss agate (13 gp). Black opal (600 gp). 1 Medium magic item.


Social Check DCs


Shivering Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, but even with her fine clothing she looks run-down. Her lavender fur is braided into rings. Her eyes are amber and catlike.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Shivering hails from a village terrorized by illithids. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has been saving her money to try and buy her sister's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Enemies, Family, Rich. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Shivering Of Snakes, Female Tabaxi Warrior 3
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered whip and tarnished hand crossbow as well. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Chay was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shepherd.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Job, Mentor. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Chay Jamjar, Male Halfling Commoner 4
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 10 (+0)15 (+2) 6 (-2)15 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple black line shooting up and back down. He carries with him a set of scimitars on his belt, each one with a aquamarine on the hilt. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Flaws: Insane. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Theodoric Bradford, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Tippletoe Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is well dressed, but even with her fine clothing she looks run-down. Her black hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.

History: She comes from a rich northern family. She struck it rich when she found rare goods in large quantities. She has dedicated herself to building a better world.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Ideals: Persistence. Flaws: Selfish. Bonds: Rich, Adventurer, Job. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Tippletoe Horcusporcus, Female Gnome Paladin 9
Small (3'4") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 72 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Nuraval Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He has styled his blonde hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: Further expansion of business; and find a way to reverse the transformation of his brother

Ideals: Artistic. Bonds: Attractive, Job, Nature, Family. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Nuraval Silveraxe, Male Dwarf Bard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 16 (+3)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1200 sp.


Social Check DCs

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