Riswynn Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her deerstalker hat is riddled with cuts and holes. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. She is a very good compulsive liar and kleptomaniac.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.
Flaws: Ugly, Addict. Bonds: Criminal record, Religious, Enemies. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Artisan’s tools.
Huru Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of strength around her neck, and a glaive on her belt and is in decent physical shape. Her silver hair is thinning but still full. Her hazel eyes lackadaisically let the world flow into them.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While studying, she fell in love. They married and had a son. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Huru fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect her home.
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Guardian, In love. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. 1 Masterwork studded leather.
Oriel Ryley, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is greasy and uncared for. Her violet unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Oriel has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Ugly, Disease, Shy. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp.
Drogo Anderton, Male Human [Permalink]
Personal [hide]
Description: A 5'8" western man, he wears a faded coat and loose pants complete with deerstalker hat. His red hair is knotted and matted. His eyes are gray and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Family, Adventurer. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Carved bone or ivory statuette (30 gp). Carved bone or ivory statuette (30 gp). Solid gold idol (500 gp). Finely wrought small gold bracelet (30 gp). 1 Minor magic item.
Godfrey Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with top hat. His top hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Optimist. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Amber (130 gp). Tourmaline (130 gp). Banded agate (13 gp). Rock crystal (70 gp).
Justin Hayes, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He wears his white hair up. His brown eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the east. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage
Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Immigrant, Family. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Warryn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a plains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he has a crush on the local spy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 120 gp.
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