Susannah Wentworth, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey costume with the symbols of the sun god on her torso. Her golden hair is lengthy. She has amber eyes and a grey hat with a black feather.
Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with her god.
History: From birth she was tutored by a cruel and relentless mentor. Susannah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against goblins
Flaws: Shy. Bonds: Religious, Mentor, Adventurer, Enemies. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Smoky quartz (80 gp). 1 Masterwork Common Melee.
Nedda Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red collared shirt and black skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is cut short with large spiked bangs in the front. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Nedda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She takes great joy in being the best Map Maker in town.
History: She was born in the east. She has had some formal dancing training, and achieved minor success. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Naivara Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears just a tan suit. Her black hair is cut short. She wears large thick round spectacles.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy, self-centered, vain, and jealous.
History: Naivara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Flaws: Shy, Selfish. Bonds: Poor, Adventurer, Job. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Golden pearl (70 gp).
Thervan Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a tan and grey handkerchief worn on his left side, and sports empty pouches on his belt. His hair is white and curly. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Ruler, who enjoyed hunting, Thervan was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Banker. He has drifted from career to career and currently works as a Banker.
Motivation: He feels threatened by others.
Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Margery Cornish, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. She is tall, broad shouldered and powerfully built. She has moderate length white hair. She wears round tiny glasses practically rammed into her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Rich, Job. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 2 Alchemist’s fire.
Rinn Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She usually wears her yellow robe and has her axe always slung over her shoulder. With wild auburn hair. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is almost excessively polite to everyone, even when angry. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rinn is combative with any and all who dare try her patience in the slightest.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Justice, Gifted. Flaws: Ugly, Shy. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 14 (+2) | 19 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Gnome, Abyssal, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp. Coral (70 gp). Rose (60 gp). Moss agate (5 gp). Black pearl (1600 gp). 1 Minor magic item.
Symma Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a perfectly clean shirt and pair of pants. She has black hair. Her blue eyes peer out from beneath her broad blue hat.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She feeds upon the attention of others.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic. Flaws: Shy, Greedy. Bonds: Attractive, Adventurer. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. Chrysoprase (70 gp). Freshwater pearl (8 gp). 1 Minor magic item.
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!
