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NPC Generator

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Advanced [show]


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She is typically in her Gardener uniform. She has a moderate pudge and is not very fit. Her hair is blonde, silky, and of moderate length. She wears large thick round spectacles.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Mara was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Gardener and was forced into it by her family; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Bonds: Job, Attractive, Family, Criminal record. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Mara Xiloscient, Female Elf Paladin 4
Medium (5'3") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Fiery yellow corundum (1200 gp). Moss agate (16 gp). Brown-green garnet (50 gp). 1 Climber’s kit. 1 Climber’s kit. 1 Climber’s kit. 1 Crowbar.


Social Check DCs


Windy Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown wide-brimmed hat and brown clothes. His cinnamon fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Windy was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Persistence. Flaws: Ugly, Insomniac, Shy. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Windy Buttons, Male Tabaxi Expert 3
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Cockaby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tattered old clothes. With bright silver hair and a scraggly beard. His amber eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is an amazing painter.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Criminal record. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Cockaby Tarkelby, Male Gnome Druid 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs


Cumpen Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a blue shirt with thin yellow vertical stripes and black pants. Her moppish golden hair is in a traditional bowl cut. Her eyes are violet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Flattery will make her almost putty in your hands.

History: When she was but 6 years old her parents immigrated from the east. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Immigrant, Slave. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Cumpen Leffery, Female Gnome Expert 3
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thea Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). She has a long chestnut ponytail with little hanging trinkets. She has several tiny ruby earrings on each ear.

Personality: She is fixated on the number 41. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Thea Goodearth, Female Halfling Bard 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)9 (-1) 14 (+2)4 (-3)
Skills Intimidation -1, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (6 gp).


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright silver hair and a scraggly beard. His eyes are green and catlike.

Personality: Crampernap hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He works hard and plays hard.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Artistic. Flaws: Hedonist. Bonds: Nature, In love, Adventurer. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Crampernap Murnig, Male Gnome Warrior 13
Small (3'5") Gnome, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 89 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 7 (-2)11 (+0)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs


Senteq Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and wears tight fitting clothing which further accentuates his frame. He wears a deerstalker hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Senteq hails from a village terrorized by drow. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions

Flaws: Antagonistic, PTSD. Bonds: Attractive, Family, Enemies, Religious. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Senteq Nopenstallen, Male Gnome Warrior 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 4000 cp. Deep green spinel (160 gp). Deep blue spinel (700 gp). Malachite (7 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs

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