Oriff Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her silver hair is greasy and uncared for. Her thin eyebrows rest above her beady gray eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She never wears the same outfit twice, unless she absolutely has to.
History: The child of northern immigrants she idolized her father. Oriff was born on a far northern desert where she grew up under the tutelage of her father, an expert Jeweler. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 120 gp.
Enidda Beren, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her long blonde hair reaches down to her waist. Her green eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Persistence. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 9)
Armor Class 14
Hit Points 47 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Orc, Auran
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item.
Adrex Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. He sports a flattop crest cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world.
Flaws: Insomniac, Cynical, Impulsive, Disease. Bonds: Attractive. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 32000 sp. 1 Minor magic item.
Isabella Digby, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a robe, a symbol of magic around her neck, and a bastard sword on her belt, marred by teas. Her brown hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born a particularly ugly child, much to the horror of her parents. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture.
Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +6
Possessions: 380 pp. Smoky quartz (70 gp).
Wrenn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long chestnut hair kept up in a rat tail. He has gleaming, smiling brown eyes.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 7 years old his parents immigrated from the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Marshal and was forced into it by his family.
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Family. Occupation: Marshal
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 19 (+4) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Abyssal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Adrie Lathalas, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is styled in orderly dreadlocks. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: Adrie wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... Adrie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Adrie grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Adventurer, Religious. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 2 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Alain Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. Her brown hair is braided into rings. Her eyes are a pleasant amber.
Personality: Calm and collected, she is a well trained Barkeep. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Alain was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Barkeep soon after.
Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg
Bonds: Attractive, Job, Enemies, Poor, Adventurer. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
