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NPC Generator

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Advanced [show]


Krimp Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Krimp grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up kukri and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Nature, Debt. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Krimp Abram, Male Half-Orc Barbarian 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Amber (150 gp).


Social Check DCs


Audhild Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears baggy brown pantaloons and a pastel scarf, she is not a threatening figure. Her black hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born in the east, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Audhild was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Someone believes her a fraud.

Ideals: Logical. Bonds: Attractive, Religious, Enemies, Immigrant. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Audhild Burrowfound, Female Dwarf Rogue 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 93 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)9 (-1) 17 (+3)17 (+3)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Duvamil Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Beneath her clothing is a huge mess of scar tissue. Her brown hair is lengthy. Her brown unseeing eyes seem to look past you.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: The child of western immigrants she idolized her mother. She was taken as a slave by a traveling circus and forced to perform She used her abilities to travel the world and help people.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Ideals: Philantrophist. Flaws: Disease. Bonds: Slave, Family, Immigrant. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Duvamil Bafflestone, Female Gnome Cleric 5
Small (3'1") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Peridot (70 gp).


Social Check DCs


Thoradin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Racist. Bonds: Attractive, Poor, Has a crush, Adventurer. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thoradin Battlehammer, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 11 (+0)7 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp. 1 Average lock.


Social Check DCs


Uthemar Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan costume with the symbols of the four houses of cards on his torso. He is tall, broad shouldered and powerfully built. His long brown hair is drawn into a two foot long braid. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: The child of a Performer, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He worked as a nervous Herbalist and found it very stressful. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Insane. Bonds: Nature, Job, Criminal record. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Uthemar Ariessus, Male Elf Wizard 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Paymon Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He is muscular with a powerful set of arms. His white hair is greasy and uncared for. This black eyed westerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.

History: He got into the Beggar business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Beggar.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly, Addict. Bonds: Religious, Job, Criminal record. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Paymon Brilliance, Male Tiefling Aristocrat 3
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Radomir Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries bows. His blonde hair is cut jaggedly and amateurishly. He has amber eyes and a red hat with a white feather.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer, Religious. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Radomir Goldfound, Male Halfling Rogue 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 17 (+3)17 (+3)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs

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