Veloptima Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'6". She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her hair is always cut to a buzz. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: Her tongue was cut out and she uses sign language. The war was a terrible time for her, and Veloptima does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. She has achieved small success as a Mason.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 28000 sp.
Uraim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a brown suit. He wears a colorful flower in his brown hair. His eyes are a pleasant hazel.
Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Joker. Bonds: Attractive, Poor, Criminal record, Family. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Alexandrite (300 gp). Amethyst (60 gp). Eye agate (13 gp).
Oblar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of a Servant, who enjoyed hunting, Oblar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oblar took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A deep hatred of dire rats; and to find somewhere to settle down
Flaws: Ugly, Mundane. Bonds: Enemies, Nature, Family. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 1 Minor magic item.
Gerald Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to cover his moderate length chestnut hair. He has several tiny emerald earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He would rather hide behind his crafts than deal with other people.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Rich, Family, Adventurer. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp.
Shax Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has done her best to style her silver hair to look like a famous performer. Her fierce silver eyes like to dwell on things.
Personality: She is business-like. She takes instructions and follows them to the letter. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: Meet up once more with her childhood friend.
Ideals: Professionalism, Artistic. Flaws: Fearful. Bonds: Adventurer, Slave. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Riswynn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her hair is blonde and curly. Her eyes are amber and she is always smoking a pipe.
Personality: Eccentric and domineering, Riswynn will drive conversation. Riswynn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She got into the Navigator business at a young age. Her childhood dream was to be a Mercenary, but she was a colossal failure. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent father; and wants to raise her children well
Ideals: Extrovert. Bonds: Family, Job. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 280 gp. 1 Masterwork Artisan’s tools.
Tippletoe Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is wearing colorful clothing, dressed as a Baker. Her white hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A true patriot, Tippletoe would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Tippletoe lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She has been saving her money to try and buy her sister's freedom.
Motivation: To be a Locksmith again; and she is greedy
Ideals: Joker. Bonds: Military, Family, Job, Rich. Occupation: Baker
Voice: Pirate accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Rose (50 gp). Jade (80 gp). Tourmaline (80 gp). Carnelian (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
