Perra Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She usually wears her black robe and has her falchion always slung over her shoulder. Her deerstalker hat is riddled with cuts and holes. Her gold eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a small toy that she constantly fidgets with.
History: She was born in the north, but her parents moved at a very young age to the west. Perra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Flaws: Ugly, Insomniac, Addict. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp.
Borun Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. This hazel eyed easterner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and retire the richest man in the east
Ideals: Fighting, Athletic, Entrepeneur, Logical. Flaws: Ugly. Bonds: Slave. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 50 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 380 pp. Brown-green garnet (120 gp). Chrysoberyl (120 gp). Malachite (8 gp). Tiger eye turquoise (8 gp). Banded agate (8 gp). Sardonyx (70 gp). Brown-green garnet (120 gp).
Huru Northcott, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears many layers of old clothing at all times. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: Prone to second guessing herself, she comes off as nervous. She always tries to repair and not replace. It was this mentality that drove her into the Armorer business.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 14th year, her parents were killed by a goblins raid, leaving Huru alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Huru was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and revenge
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Religious, Enemies. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 13)
Armor Class 9
Hit Points 77 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Large well-done wool tapestry (500 gp). Jeweled anklet (2000 gp). Jeweled anklet (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Medium magic item.
Flak Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his hand crossbow. He is muscular with a powerful set of arms. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.
Personality: He has always had a great fascination with Gnomish culture. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a slaver, Flak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he feels threatened by others
Flaws: Racist, Fearful. Bonds: Mentor, Criminal record. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 7 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp. Star rose quartz (50 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item.
Damaia Art, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears black leather gloves, a black jacket, and tight pants, and is pretty ugly. Her dark red hair is braided into rings. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. Being a Map Maker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined. Flaws: Ugly, Addict, Insane. Bonds: Criminal record. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 120 pp. Brown-green garnet (80 gp). Deep green spinel (80 gp). 1 Masterwork Uncommon Weapon.
Naamah Bitter, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her red hair to look like a famous performer. She wears large thick round spectacles.
Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She tends to her Architect job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp. Black pearl (300 gp). Golden yellow topaz (300 gp).
Qemuel Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Stableman. He is portly but not overly obese. He has wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Qemuel was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break.
Ideals: Joker, Entrepeneur. Bonds: Adventurer, Military. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 16)
Armor Class 9
Hit Points 51 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +7
Possessions: 8000 gp. Eye agate (10 gp). Violet garnet (1400 gp). Hematite (10 gp). Freshwater pearl (10 gp). Deep blue spinel (1400 gp). Jet (160 gp). Lapis lazuli (10 gp). Zircon (70 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
