Markosian Skill, Female Tiefling [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western woman is wearing the road beaten gear of a warrior. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.
Personality: She has always had a great fascination with Human culture. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Markosian fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and a strong sense of loyalty to human people
Ideals: Fighting, Athletic, Impeccable. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Citrine (40 gp).
Griselda Ramsey, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear brown clothing when she does not wear armor. Her chestnut hair is smooth and relatively long. Her violet eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the north. When Griselda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the north, certain she would find work there.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Ideals: Joker, Philantrophist. Bonds: Immigrant, Military, Enemies. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. An abacus with copper, silver and gold markers (100 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.
Five Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His fur is greying and his face has many wrinkles. He has hazel eyes and a pastel hat with a blue feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: Five was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Insomniac, Racist. Bonds: Attractive, Job. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 19)
Armor Class 13
Hit Points 156 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +9 / 5d8+3, Ranged +9 / 5d8+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 3 | 3 |
Possessions: 2000 pp. Cloth of gold vestments (160 gp). Old masterpiece painting (1600 gp). Silver ewer (30 gp). Gold and topaz bottle stopper cork (1300 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Black velvet mask with numerous citrines (160 gp). Sapphire pendant on gold chain (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1300 gp). An abacus with copper, silver and gold markers (160 gp). Silver ewer (30 gp). Solid gold idol (200 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (500 gp). Golden circlet with four aquamarines (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Solid gold idol (200 gp). Black velvet mask with numerous citrines (160 gp). 1 Medium magic item. 1 Medium magic item.
Pushkrimp Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His moppish silver hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Flaws: Shy. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Cecily Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her golden hair is braided into rings. She has several tiny opal earrings on each ear.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She is the product a well kept family trust fund and as such has never really known need. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Justice, Artistic. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
Erias Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, grey cloak. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.
History: Erias lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: His spouse's relatives view him with great suspicion; and money/treasure
Ideals: Athletic, Philantrophist. Flaws: Lazy, Addict. Bonds: Family, Rich. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Emmeline Lincoln, Female Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern woman wears a well pressed and immaculate suit (or dress). She wears her brown hair up in a very large beehive style do. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.
History: She was raised in a mountains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she uses money and sex appeal to get what she needs
Ideals: Athletic, Joker, Professionalism. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 48000 sp. 1 Minor magic item.
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