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NPC Generator

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Advanced [show]


Sarah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has moderate length auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She never swears and excessively uses polite adverbs when speaking. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Halfling compassion; and expand her business

Ideals: Fighting, Optimist, Justice. Flaws: Racist. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Sarah Ainsworth, Female Human Cleric 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp. Coral (50 gp).


Social Check DCs


Ronobe Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears just a black suit. She has black hair. She has white eyes and a black hat with a blue feather.

Personality: Eccentric and domineering, Ronobe will drive conversation. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To be a Fisher again; and money/treasure

Ideals: Extrovert. Flaws: Forgetful, Ugly. Bonds: Rich, Job. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Ronobe Pandaemonium, Female Tiefling Commoner 6
Medium (5'10") Tiefling, Lawful Good (CR 6)
Armor Class 8
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 6 (-2)17 (+3) 17 (+3)18 (+4)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Druidic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He has a penchant for wearing a ring with an oversized topaz on his right hand. His fur is short and black. He wears an eyepatch.

Personality: He has always had a great fascination with Half-Elven culture. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Lone grew up listening to his mother's many stories. He moved out south to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Racist. Bonds: Rich, Criminal record, Adventurer. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Lone In the Wind, Male Tabaxi Druid 4
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +0, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Rurik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His silver hair is cut short. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Rurik Fallack, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Bertram Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. With a patchy white beard and wild white hair. His eyes are blue and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Servant and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Poor, Job. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Bertram Wildheart, Male Halfling Warlock 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 4 (-3)15 (+2) 8 (-1)18 (+4)
Skills Persuasion +6, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 3000 cp.


Social Check DCs


Sybil Eastoft, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She sports a flattop hair cut. Her eyes are green and beady.

Personality: Aggressive, abrasive, and angry, Sybil embodies much of what other species detest in the Humans. She is lazy, self-centered, vain, and jealous.

History: She was born on a small isolated farm. She worked as a nervous Locksmith and found it very stressful. She struck the Locksmith job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature, Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Sybil Eastoft, Female Human Barbarian 10
Medium (5'6") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 74 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1600 gp. Moss agate (11 gp). Blue quartz (11 gp). Banded agate (11 gp).


Social Check DCs


Melissa Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears yellow trousers with violet and grey striped suspenders. She wears various colorful collared shirts. With wild white hair. She wears large thick round spectacles.

Personality: Melissa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Sabotage a competitor; and she has money and likes to spend it

Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Job, Rich. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Melissa Berevan, Female Half-Elf Warrior 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills History +3, Stealth +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp. Solid gold idol (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (90 gp).


Social Check DCs

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