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Vezera Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman tends to wear a large black jacket. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her scarlet crest is drawn into a tight pony tail with a butterfly scrunchie. Her thin eyebrows rest above her beady gold eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born at the edge of vast forest. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After months of barely getting by, Vezera managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is a bit of a kleptomaniac.

Flaws: Ugly, Insane. Bonds: Rich, Family, Criminal record, Nature. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Vezera Kimbatuul, Female Dragonborn Expert 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 11 (+0)8 (-1)
Skills Deception +2, Stealth +4
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 13000 sp. Deep blue spinel (300 gp). Rock crystal (40 gp). Star rose quartz (40 gp). Deep blue spinel (300 gp). Onyx (40 gp). Aquamarine (300 gp). Sardonyx (40 gp).


Social Check DCs


Kelter Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south his family was never financially stable. Kelter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kelter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Kelter Underbough, Male Halfling Druid 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Medicine +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bethrynna Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She likes to wear blue tank tops with white skirt. She has a very tight haircut. Her gray eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Bethrynna embodies much of what other species detest in the Elves. She also has developed a complete distrust of the Fisher profession.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an apprentice working in her mother's forge. She has worked as a Map Maker like her mother before her.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Bethrynna Caphaxath, Female Elf Rogue 13
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 33 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc, Goblin
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 3000 gp. Azurite (5 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ownka Walpole, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Merchant does. Her black hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. As long as the job gets done she does not care how it got done.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Ownka was born on a far southern desert where she grew up under the tutelage of her father, an expert Merchant. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Optimist, Professionalism, Artistic. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Ownka Walpole, Female Half-Orc Cleric 6
Medium (5'5") Half-Orc, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)7 (-2) 8 (-1)9 (-1)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Sard (40 gp).


Social Check DCs


Rose Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this northern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has moderate length blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has dedicated herself to building a better kind of golem.

Motivation: She has a rivalry with the Church that dominates her actions; and she has passion for adventuring and risk

Ideals: Athletic, Artistic. Flaws: Insomniac, Racist. Bonds: Adventurer, Religious. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Rose Strongbones, Female Halfling Adept 7
Small (3'1") Halfling, True Neutral (CR 7)
Armor Class 15
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 11000 sp. Emerald (1500 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear grey clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He has styled his white hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Joker, Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Norman Snape, Male Human Cleric 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Rhodochrosite (6 gp).


Social Check DCs


Mindartis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is dressed in an above average manner. His red hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Mindartis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Mindartis Amakiir, Male Elf Rogue 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 60 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 5 (-3)16 (+3)
Skills Arcana +4, Medicine +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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