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NPC Generator

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Advanced [show]


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He is physically well-built. His small hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast forest. A gifted student he started as a Stableman, but he got bored and became a Tanner. He has achieved small success as a Tanner.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Nuraval Aranore, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)7 (-2) 11 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Seraphina Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her silver hair up. Her eyes are hazel and beady.

Personality: Seraphina wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.

History: She was born a particularly ugly child, much to the horror of her parents. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic, Disciplined, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seraphina Whispermouse, Female Halfling Barbarian 10
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 127 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 110 pp. Moonstone (40 gp). Alexandrite (700 gp).


Social Check DCs


Hadarai Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of spears on his belt, each one with a jet on the hilt. His long chestnut hair reaches down to his waist. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small forest village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hadarai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hadarai. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Hadarai Caphaxath, Male Half-Elf Commoner 3
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Jezebeth Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She is typically in her Miner uniform. Her dark red hair is braided into rings. This white eyed southerner is not easily forgotten.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with her god.

History: She was raised by priests from a young age. She was an apprentice working in her mother's forge. She has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Doctor again; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Religious, Mentor. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Jezebeth Tranquil, Female Tiefling Fighter 8
Medium (4'7") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traki Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Traki wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Traki Mellerelel, Male Elf Bard 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10000 cp. Jet (130 gp). Pink pearl (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arumawann Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He has a penchant for wearing a ring with an oversized jet on his right hand. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: The child of a Shipwright, who enjoyed hunting, Arumawann was taken on many hunting expeditions. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Nature. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Arumawann Nopenstallen, Male Gnome Ranger 9
Small (3'7") Gnome, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 91 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)11 (+0) 12 (+1)11 (+0)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 30 pp.


Social Check DCs


Aramil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly golden, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Insane. Bonds: Rich, Attractive, Criminal record, Family, Has a crush. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Aramil Amakiir, Male Elf Cleric 4
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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