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NPC Generator

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Advanced [show]


Dayereth Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large violet mantle and cape that has been intricately interwoven into his pastel robe. He wears his silver hair up in a very large beehive style do. His gray eyes dart from person to person.

Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Dayereth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Gifted. Bonds: Criminal record, Nature. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Dayereth Wing, Male Half-Elf Paladin 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 126 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 500 pp. 1 Medium magic item.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean white cloak covering his clean studded leather. He has styled his black hair well, parting it to the right. He has several tiny jet earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Rich. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Joser Sunmeadow, Male Halfling Adept 7
Small (3'1") Halfling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)16 (+3) 9 (-1)9 (-1)
Skills Nature +6, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Dwarven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Tordek Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown shirt with thin grey vertical stripes and white pants. His whole body is exceptionally muscular. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: Tordek hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Artistic. Flaws: Insomniac. Bonds: Immigrant, Rich, Enemies. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tordek Ironfist, Male Dwarf Sorcerer 3
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)10 (+0) 10 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shamil Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She sports blue clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. Her feathered hat is riddled with cuts and holes. Her eyes are likewise violet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not trust anyone and sleeps with one eye open.

History: She was born at the edge of vast desert. Shamil was born on a far southern desert where she grew up under the tutelage of her father, an expert Merchant. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect her home; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Merchant

Voice: French accent

Attributes [hide]

Shamil Dunben, Female Gnome Sorcerer 5
Small (3'3") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)7 (-2) 15 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Tyna Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this woman wears a lot of dark rich colors, with gold accents. She has moderate length red hair. Her brown eyes peer out from beneath her top red hat.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a ruthless business woman, a trait she acquired from her father.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She wants revenge against gnolls; and revenge

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Religious, Enemies. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Tyna Cherrycheeks, Female Halfling Commoner 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 7 (-2)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. Aquamarine (600 gp). Jade (130 gp). Eye agate (16 gp).


Social Check DCs


Giselle Gracey, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her golden hair is styled in orderly dreadlocks. She has brown eyes and a brown hat with a black feather.

Personality: She is very quiet and rarely speaks above a whisper. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Giselle is combative with any and all who dare try her patience in the slightest.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to her current location. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She would like to get married and retire; and wants her loneliness to end

Ideals: Justice. Flaws: Shy, Mundane. Bonds: Rich, Immigrant, Has a crush. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Giselle Gracey, Female Human Aristocrat 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is thinning but still full. His silver eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cressel took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Cressel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Flaws: Insomniac, Forgetful. Bonds: Nature, Enemies, Rich. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Cressel Dare, Male Tiefling Rogue 4
Medium (6'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Athletics +1, Stealth +0
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp.


Social Check DCs

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