Drusilia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and black robe with the hood down. Her skin is fair and her fingers are delicate and long. Her silver hair is unkempt and raggedy. She wears a mask on her face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Shipwright profession.
History: Drusilia was born in the south. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 6 (-2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Orc
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 260 gp.
Bertram Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears violet cloth garments or leather armor. He wears his hair in dreadlocks. He has a dull look in his gray eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Bonds: Adventurer, Rich, Job. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. 1 Disguise kit.
Oren Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a white collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He wears his auburn hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the north. A gifted student he started as a Navigator, but he got bored and became a Layabout. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Insane. Bonds: Immigrant, Rich, Job. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Iolite (40 gp). Black pearl (300 gp). Hematite (5 gp).
Grai Payton, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time and is in decent physical shape. She wears a Stetson hat to cover her moderate length blonde hair. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She enjoys reading and quiet.
History: Sold as a small child to a wizard, Grai was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Grai began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Logical, Entrepeneur. Bonds: Enemies, Mentor, Adventurer. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Terran, Ignan
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
Possessions: 600 gp. Moss agate (11 gp). 2 Thunderstones. 1 Holy water. 2 Thunderstones.
Fallthra Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket, and carries axes. She has chestnut hair. She has gray eyes.
Personality: Fallthra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the west. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in axe use. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and sabotage a competitor
Ideals: Fighting, Artistic. Bonds: Immigrant, Enemies, Criminal record, Job. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 230 gp.
Veit Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears a brown armored body suit, with a simple black line shooting up and back down. His hair is greying and his face has many wrinkles. This blue eyed southerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Veit hails from a village terrorized by illithids. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Veit was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Flaws: Impulsive, Racist. Bonds: Adventurer, Enemies. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Great Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His orange fur is drawn into a tight pony tail with a rose scrunchie. His eyes are copper and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the south. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Gifted. Bonds: Adventurer, Rich, Immigrant, Slave. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1600 gp. Gold music box (3000 gp). Fire opal pendant on a fine gold chain (1800 gp).
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