Hugh Clare, Male Human [Permalink]
Personal [hide]
Description: This western man wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His clothes are grease stained in places. His head has been shaved. His eyes are amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insomniac, Insane. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Huru Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is cut jaggedly and amateurishly. She has hazel eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a small toy that she constantly fidgets with.
History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Shy, Addict. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 6 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 40 pp. Brown-green garnet (160 gp). Alexandrite (900 gp). 1 Minor magic item.
Furrele Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black shirt with thin violet vertical stripes and white pants. She has moderate length silver crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her tongue was cut out and she uses sign language. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She is the product a well kept family trust fund and as such has never really known need. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Nature, Attractive. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Black opal (500 gp). Violet garnet (500 gp). Aquamarine (500 gp). Amber (130 gp).
Trym Ramsay, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His hair is long and black with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.
History: He got into the Courier business at a young age. He worked as a nervous Courier and found it very stressful. He struck the Courier job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Disciplined, Professionalism, Logical. Bonds: Attractive, Job. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 30000 cp. Rich purple corundum (1000 gp). Freshwater pearl (8 gp). Rock crystal (80 gp). Moonstone (80 gp). Black pearl (900 gp). Hematite (8 gp). Emerald (1000 gp). Black opal (1000 gp).
Harbek Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.
History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor.
Flaws: Lazy. Bonds: Immigrant, Job, Nature, Rich. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp. Rhodochrosite (11 gp). 1 Bullseye lantern.
Immeral Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Immeral was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Military, Family. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Rael Othronus, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His black hair is lengthy. His fierce gray eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Rael hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of gnolls; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Enemies. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Ranged Weapon.
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