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NPC Generator

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Advanced [show]


Thodris Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her blonde hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is afraid of women and trembles around them

History: Sold as a small child to a wizard, Thodris was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She struck the Body Guard job and began her own company from there.

Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and she is unsatisfied with her job

Flaws: Shy, Racist. Bonds: Rich, Job, Mentor. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Thodris Aranore, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)6 (-2) 17 (+3)10 (+0)
Skills Animal Handling +5, Arcana +0
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3 Tanglefoot bags.


Social Check DCs


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky grey painted plate armor. His golden hair, when down, is lengthy. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the north. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Tewksbury, Male Human Wizard 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 8
Languages Common, Draconic, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp.


Social Check DCs


Heward Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a black scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy chestnut hair. His eyes are a pleasant violet.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Shy. Bonds: Immigrant, Military, Enemies, Slave. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Heward Tewksbury, Male Human Commoner 11
Medium (5'0") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 7 (-2)9 (-1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 23000 sp. Fire opal pendant on a fine gold chain (1000 gp). Fire opal pendant on a fine gold chain (1000 gp).


Social Check DCs


Eida Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a red vest and prefers violet and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on her right hand. Her long blonde hair is drawn into a two foot long braid. Her brown eyes peer out from beneath her broad red hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wishes to resurrect an old love

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: In love, Criminal record. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Eida Littlefoot, Female Halfling Monk 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Sard (60 gp).


Social Check DCs


Arannis Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light violet in addition to tight pants. He has styled his golden hair well, parting it to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gifted from a young age, Arannis studied abroad. A freak accident while working with his Sellsword father left him crippled. He has never given up on his painting dream.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Ideals: Athletic, Artistic, Gifted. Flaws: Shy, Disease. Bonds: Family. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Arannis Dalanthan, Male Half-Elf Rogue 4
Medium (5'9") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)16 (+3) 14 (+2)7 (-2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Windy Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Map Maker. He is muscular with a powerful set of arms. His fur is brown and very short. His eyes are blue and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Windy Of Ale, Male Tabaxi Commoner 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Flame In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has wavy white fur. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was born at the edge of vast forest. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Nature, Immigrant, Slave. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Flame In the Morning, Male Tabaxi Aristocrat 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 18 (+4)16 (+3)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 14
Languages Common, Undercommon, Draconic, Ignan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +7

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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