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NPC Generator

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Advanced [show]


Kerkad Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large black jacket. His green crest is singed and shortened. His eyes are gold and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in the north to a Fisher, Kerkad learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and many dire rats want him driven away

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Job, Adventurer, Family. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Kerkad Argenthrixus, Male Dragonborn Monk 3
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)9 (-1) 9 (-1)13 (+1)
Skills Athletics +6, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a worn and beaten armor. His lavender fur is singed and shortened. His copper eyes peer out from beneath his feathered pastel hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his father. Flame was born on a far western desert where he grew up under the tutelage of his father, an expert Ruler. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

Flame On the Water, Male Tabaxi Warrior 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp.


Social Check DCs


Menny Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" southern woman, she wears a fine chain shirt which she covers with tan colored cloaks and clothing. She sports a flattop hair cut. She has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also hits on women, regardless of circumstances.

History: Menny was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she would like to get married and retire

Flaws: Depressed. Bonds: Has a crush, Family, Adventurer, Debt. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Menny Boondiggles, Female Gnome Expert 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 18 (+4)17 (+3)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp. Iolite (30 gp). Brown-green garnet (110 gp). Black opal (500 gp).


Social Check DCs


Tricking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is red and curly. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: A powerful slaver made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Depressed. Bonds: Rich, Military, Mentor. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Tricking Of World, Male Tabaxi Adept 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 71 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 50 pp. Silver pearl (130 gp). Zircon (70 gp). Deep green spinel (130 gp). Smoky quartz (70 gp). Violet garnet (1000 gp). Onyx (70 gp).


Social Check DCs


Donaar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his crossbow. He is physically well-built. His green crest is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Shy, Racist. Bonds: Rich. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Donaar Argenthrixus, Male Dragonborn Warrior 6
Medium (6'7") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)6 (-2) 3 (-4)14 (+2)
Skills Insight -1, Sleight of Hand +4
Senses Passive Perception 6
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Naivara Nailo, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. She sports auburn long hair. She has blue eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses divination through singing.

History: Naivara lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: A strong sense of loyalty to Half-Elven people; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive, Family. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Naivara Nailo, Female Half-Elf Adept 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Infernal, Draconic, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp.


Social Check DCs


Ida Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean yellow cloak covering her clean studded leather. She wears her auburn hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Ida is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She served in the navy to pay for her family's outstanding loans. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: To unite with her sister; and regain custody of her daughter

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Family, Military. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Ida Wasanthi, Female Half-Elf Cleric 2
Medium (4'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs

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