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NPC Generator

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Advanced [show]


Tree Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is generally well dressed albeit a few years behind the times. She keeps her black fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to loving parents in a slum to the east. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.

Motivation: To reunite with her absent mother; and doesn't want to be a hunter and was forced into it by her family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tree Candle, Female Tabaxi Monk 4
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 18 (+4)16 (+3)
Skills Arcana +4, Medicine +6
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Dimble Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Hunter uniform. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: Dimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a great chef.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dimble took refuge in the large cave and found the beat up shield and armor he uses now. He has never given up on his dancing dream.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Bonds: Job, Attractive, Nature. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Dimble Turen, Male Gnome Commoner 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)17 (+3) 13 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Orc, Halfling, Infernal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Lapis lazuli (7 gp). Tourmaline (140 gp). 1 Minor magic item.


Social Check DCs


Gûndza Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by teas. He has a very tight haircut. His eyes are likewise violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: Gûndza was born in the west. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Fearful, PTSD. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Gûndza Thackeray, Male Half-Orc Aristocrat 3
Medium (5'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Marigold Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman is dressed in a clean white cloak covering her clean studded leather, and a wedding ring on her left hand. She wears her auburn hair up in a very large beehive style do. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Gifted. Bonds: In love, Enemies, Attractive, Criminal record. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Marigold Bigheart, Female Halfling Paladin 10
Small (2'8") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 40 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)14 (+2) 13 (+1)18 (+4)
Skills Performance +8, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: Just what you see.


Social Check DCs


Kelter Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. With bright chestnut hair and a scraggly beard. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy, Depressed. Bonds: Military, Religious. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Kelter Bigheart, Male Halfling Fighter 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Gnome, Orc
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 80 pp. Iolite (70 gp). Obsidian (16 gp). 1 Minor magic item.


Social Check DCs


Andram Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is silver and curly. He has red eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andram took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Andram Pain, Male Tiefling Monk 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1800 sp. 1 Half-Plate.


Social Check DCs


Zephan Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His hair, while still mostly white, has prominent grey streaks. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Justice. Flaws: Sensitive, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Zephan Cacophony, Male Tiefling Rogue 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)18 (+4)
Skills History +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 180 pp. Alexandrite (600 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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