Gerard Preston, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is braided into rings. This gray eyed southerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp. 1 Banded mail.
Gormogord Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple white robe with violet stripes complete with hood. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gormogord was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Sage and was forced into it by his family.
Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 16
Hit Points 75 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 400 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Gold and topaz bottle stopper cork (1100 gp). A necklace of small pink pearls (4000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Silver comb with moonstones (400 gp). Solid gold idol (900 gp). Silver ewer (10 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Medium magic item.
Werydd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her silver hair in a flapper bob. Her thin eyebrows rest above her beady blue eyes.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Werydd was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Ugly, Racist. Bonds: Adventurer, Job. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 58 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnoll, Aquan
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. His silver hair is cut short. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Gifted. Flaws: Impulsive, Ugly. Bonds: Religious, Family. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1000 cp. Chrysoberyl (80 gp). 1 Half-Plate.
Kerkad Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His crest is short and copper. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home
Ideals: Gifted. Flaws: Fearful. Bonds: Slave, Guardian. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Fiery yellow corundum (900 gp). Banded agate (10 gp). Pink pearl (120 gp).
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a blue and green handkerchief worn on his left side. He wears a colorful flower in his white hair. His eyes are blue and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a brothel owner, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Sensitive. Bonds: Attractive, Immigrant, Mentor, Criminal record. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 37 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 600 gp.
Althaea Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. She has several tiny emerald earrings on each ear.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was raised in a forest tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their son. She worked as a Herbalist, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers
Flaws: Antagonistic. Bonds: Rich, Job, Nature, Family. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1 Masterwork Common Melee.
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