Cloud In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears bulky brown painted plate armor. His clothes are grease stained in places. He has no fur. His eyes are likewise yellow.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and to settle down with his crush
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Slave. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 20000 sp.
Tethren Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries a battered kukri and tarnished nunchaku as well. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Tethren was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Adventurer, Attractive. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 90 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 18000 sp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Jeweled gold crown (4000 gp). 1 Minor magic item.
Thrak Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered grey stockings. His blonde hair is braided into rings. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Further expansion of business; and to reunite with his absent mother
Flaws: Secretive. Bonds: Attractive, Religious, Job, Family. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 7
Hit Points 49 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 12 (+1) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +1 / 3d8-3, Grapple +2
Possessions: 100 pp. Violet garnet (1500 gp). Smoky quartz (30 gp). Deep green spinel (160 gp). Chalcedony (30 gp). Aquamarine (1500 gp). 1 Minor magic item.
Andram Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is drawn into a tight pony tail with a skull scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Andram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp.
Gunter Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. He has violet eyes and a brown hat with a blue feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his painting dream.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Disciplined, Artistic, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 140 pp. Freshwater pearl (8 gp). Rock crystal (20 gp). Alexandrite (1100 gp). Rich purple corundum (1100 gp). Moonstone (20 gp).
Dondon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of magic around his neck, and a trident on his belt. He is muscular with a powerful set of arms. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Fighting, Joker. Bonds: Rich, Job, Criminal record. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 11000 cp.
Donella Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and silver. Her brown eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Donella will drive conversation. She can't help but pocket interesting objects she comes across
History: She was born to loving parents in a slum to the south. Her mother was a mechanic, and taught her how to fix just about anything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert, Persistence. Bonds: Attractive, Poor, Criminal record. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
