Trym Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a red collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She is muscular with a powerful set of arms. Her golden hair is lengthy. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is afraid of women and trembles around them
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: She is a bit of a kleptomaniac; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Impeccable. Flaws: Shy. Bonds: Mentor, Adventurer, Criminal record. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
Elegant Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She wears pastel leather gloves, a pastel jacket, and tight pants. She wears her cinnamon fur up. Her copper eyes peer out from beneath her wide-brimmed pastel hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born blind and as such lacked many opportunities for work. She was taken as a slave by a traveling circus and forced to perform She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Military, Slave. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 105 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 600 pp. Moonstone (50 gp). Rhodochrosite (5 gp). Jasper (50 gp). Rose (50 gp). Tiger eye turquoise (5 gp). Deep green spinel (100 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Freshwater pearl (5 gp). Moss agate (5 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Liftrasa Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: She is fixated on the number 51. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. Aquamarine (1200 gp). Violet garnet (1200 gp). Azurite (5 gp).
Kallista Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her brown hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the north. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her mother raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her son; and she wants to meet her childhood hero
Ideals: Pacifist. Bonds: Rich, Adventurer, Nature, Criminal record, Family. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
Possessions: 220 gp.
Jezean Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'4". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her silver crest in a pixie cut. She wears an eyepatch.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to loving parents in a slum to the west. Through the years after Jezean was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Jezean's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 14)
Armor Class 11
Hit Points 60 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Malachite (11 gp). Malachite (11 gp). Obsidian (11 gp). Eye agate (11 gp). 1 Minor magic item.
Jabbie Beren, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Jabbie never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels threatened by others; and wishes to resurrect an old love
Ideals: Passionate. Flaws: Fearful. Bonds: Poor, In love, Nature. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 10
Hit Points 68 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 19 (+4) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 11000 sp. Peridot (50 gp). Blue quartz (6 gp).
Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this northern man is generally well dressed albeit a few years behind the times. He has shaved his head bald. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Black pearl (400 gp). Smoky quartz (80 gp). Violet garnet (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
