Drenna Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting white shirt and pants. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny aquamarine earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a font of random trivia from the lore and stories she has discovered
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is content
Ideals: Joker, Logical. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3000 cp.
Ishgha Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His red hair is matted, messy, and big. His blue eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Naamah Sharp, Female Tiefling [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern woman wears green trousers with red and brown striped suspenders. She wears various colorful collared shirts. She has styled her brown hair well, parting it to the left. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a font of random trivia from the lore and stories she has discovered
History: Sold as a small child to a necromancer, Naamah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Joker, Logical. Bonds: Mentor. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4 Smokesticks.
Thorpe Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His hair is auburn, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: Thorpe was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He was granted martial powers by his dying sister.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnome, Terran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Bernard Altham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. He wears a Stetson hat to cover his moderate length silver hair. His eyes are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Joker, Entrepeneur, Fighting. Flaws: Antagonistic, Insomniac. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp.
Braak Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and red. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered
History: Braak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. Recently he has begun working with bootleggers and crooks.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Emotional. Bonds: Poor, Criminal record, Adventurer. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1500 gp. Aquamarine (700 gp). Golden pearl (110 gp).
Mugrunden Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. His white crest is knotted and matted. He has several tiny amethyst earrings on each ear.
Personality: He is irascible and easily irritated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Butcher, who enjoyed hunting, Mugrunden was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 15 (+2) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Ignan
Attacks Melee +9 / 3d8+5, Ranged +6 / 3d8+2, Grapple +5
Possessions: 1600 gp. Moss agate (8 gp). Blue quartz (8 gp).
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