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NPC Generator

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Advanced [show]


Adran Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered black stockings. He has dyed his greying black hair a little too much giving a sharp black color. This violet eyed westerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Adran was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. By chance he met his brother recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Terse, Selfish. Bonds: Family, Adventurer. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Adran Klein, Male Half-Elf Barbarian 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 4 (-3)7 (-2) 10 (+0)16 (+3)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chenna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears bulky white painted plate armor. Her blonde hair is unkempt and raggedy. Her eyes are a pleasant green.

Personality: Abrasive and pushy, she has a hard time making friends. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: From birth she was tutored by a cruel and relentless mentor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Mentor. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Chenna Stoutman, Female Halfling Expert 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Rose Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white clothing when she does not wear armor. She has a moderate pudge and is not very fit. With bright blonde hair. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born in a small island village. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and retire the richest woman in the east

Ideals: Entrepeneur. Flaws: Disease. Bonds: Criminal record, Nature, Adventurer. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Rose Underfoot, Female Halfling Fighter 3
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thamior Netyoive, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His chestnut hair is lengthy. His ears are large.

Personality: Eccentric and domineering, Thamior will drive conversation. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Thamior was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He uses money and sex appeal to get what he needs; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Military. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Thamior Netyoive, Male Elf Paladin 13
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 68 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 16 (+3)12 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 500 pp. Gold and ruby ring (4000 gp). 1 Medium magic item.


Social Check DCs


Ar-Gul Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white trousers with black and violet striped suspenders. He wears various colorful collared shirts. He carries with him a set of hammers on his belt, each one with a opal on the hilt. He has styled his silver hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Ar-Gul grew up listening to his mother's many stories. Through the years after Ar-Gul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ar-Gul's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Joker. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Ar-Gul Cooper, Male Half-Orc Rogue 13
Medium (5'0") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 80 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 12
Languages Common, Orc, Elven, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6

Possessions: 2000 gp. Chrysoprase (50 gp). Black star sapphire (1100 gp). Emerald (1100 gp). Red spinel (60 gp). Freshwater pearl (13 gp). Chrysoberyl (60 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Eye agate (13 gp). Eye agate (13 gp). Hematite (13 gp).


Social Check DCs


Irann Withrethin, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting clothing which further accentuates her frame. Her blonde hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are violet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: The child of southern immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She inherited the family business which she has now maintained for 13 years.

Motivation: To reunite with her absent mother; and expand her business

Flaws: Depressed, Racist. Bonds: Attractive, Immigrant, Job, Family. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Irann Withrethin, Female Elf Paladin 5
Medium (5'2") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)12 (+1) 7 (-2)14 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Banded agate (13 gp).


Social Check DCs


Radomir Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is blonde and very short. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Radomir lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Hunter.

Motivation: Sabotage a competitor.

Ideals: Justice. Bonds: Attractive, Job, Family, Poor. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Radomir Honeypot, Male Halfling Barbarian 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)14 (+2) 18 (+4)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 sp.


Social Check DCs

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