Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey armored body suit, with a simple black line shooting up and back down. He sports a flattop hair cut. He has hazel eyes.
Personality: He has always had a great fascination with Elven culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a necromancer, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dwarven conditions. Since then, he has sought to make the best of life.
Motivation: Elven compassion.
Ideals: Optimist. Flaws: Racist. Bonds: In love. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1600 sp.
Jo Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tight fitting white shirt and pants. Her auburn hair is slicked back into a classic pompadour. Her half smiles and violet eyes are beguiling and draw you in.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a great chef.
History: She got into the Courier business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has worked as a Courier like her father before her.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Job. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Goblin
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 sp.
Siffress Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears suspenders and tan workpants. Her shirt is blue, and she wears a heavy tan leather apron most of the time. Her long white hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Siffress was born in the west. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Siffress grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Siffress. She used her abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Criminal record, Family. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Thervan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. With bright auburn hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 8 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Thervan's homeland. Thervan decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thervan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Climber’s kit. 1 Healer’s kit. 1 Crowbar.
Gomory Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in a clean green cloak covering her clean studded leather. She keeps her purple hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Gardener. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gomory is combative with any and all who dare try her patience in the slightest.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Navigator, but she was a colossal failure. She struck the Gardener job and began her own company from there.
Motivation: To be a Navigator again; and she is unsatisfied with her job
Ideals: Justice. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 sp.
Paggen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His tied-back hair is white. His thin eyebrows rest above his beady amber eyes.
Personality: He can speak with the recently deceased. A true patriot, Paggen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Mortician and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Military, Job. Occupation: Mortician
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 50 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2600 gp. Embroidered silk and velvet mantle with numerous moonstones (2800 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Brass mug with jade inlays (500 gp).
Jocelyn Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow costume with the symbols of his god on his torso and is in decent physical shape. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has drifted from career to career and currently works as a Roofer.
Motivation: Revenge; and many dire rats want him driven away
Ideals: Justice. Bonds: Religious, Rich, Job, Enemies. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 18 (+4) | 7 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Infernal, Draconic, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Iolite (50 gp). Black star sapphire (500 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
