Barendd Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a island tribe. He was an apprentice working in his mother's forge. He became a Animal Trainer soon after.
Motivation: He is unsatisfied with his job; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Animal Trainer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 60 gp. 1 Darkwood Shield.
Azzakh Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His white crest has been sun bleached extensively. His half smiles and gold eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to reunite with his absent father
Ideals: Gifted, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 77 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 1000 gp. Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). A necklace of small pink pearls (4000 gp). A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.
Delebean Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'2" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright auburn hair and a scraggly beard. He has brown eyes and a blue hat with a tan feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Justice, Fighting. Bonds: Rich, Adventurer, Job. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 200 gp.
Aym Prudence, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'9" and is wearing a perfectly clean shirt and pair of pants. Her right hand appears badly burned and disfigured. She wears a Stetson hat to cover her moderate length silver hair. Her white eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is skeptical of what others tell her and is slow to trust.
History: Aym was raised in a hard working conservative environment. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She inherited the family business which she has now maintained for 11 years.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.
Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Hûmgrat England, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He keeps his black hair in a pixie cut. He has a dull look in his green eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.
History: He got into the Ploughman business at a young age. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Adventurer, Criminal record. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1200 gp. Silver ewer (100 gp). Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (600 gp).
Great Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown tunic with black highlights, and long yellow pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He keeps his long gray fur kept up in a rat tail. His eyes are yellow and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Great liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Slave, Nature, Enemies. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp. 1 Masterwork Common Melee.
Ella Sibilans, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern woman dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her hair is silver and curly. Her amber eyes peer out from beneath her Stetson violet hat.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is frequently practicing swordplay.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Athletic, Justice. Bonds: Attractive, Military, Rich. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Eye agate (13 gp).
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