Phann Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears dark leathers with embroidery. Her white hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was always a brilliant, if unscrupulous mind. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is wracked by social anxiety.
Ideals: Fighting, Logical. Flaws: Ugly, Fearful, Insane. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 14)
Armor Class 12
Hit Points 86 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Medium magic item.
Alberich Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair up. His amber unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Alberich hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alberich was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Fighting. Flaws: Disease, Insane, Antagonistic. Bonds: Enemies. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 19 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Rosalind Ramsey, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and wears grey trousers with tan and blue striped suspenders. She wears various colorful collared shirts. Her brown hair is braided into rings. She has brown eyes and a grey hat with a tan feather.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.
History: She got into the Knight business at a young age. She worked as a nervous Knight and found it very stressful. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and expand her business
Ideals: Optimist, Fighting. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp.
Cecily Darby, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She prefers to wear brown pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her black hair is kept up in a ponytail inside a top hat. Her brown eyes are passionate and lively.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a forest tribe. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She has dedicated herself to building a better village for her children.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Bonds: Slave, Nature, Adventurer, Enemies. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 110 gp. Onyx (30 gp).
Donella Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright tan dresses and hats. She carries with her a set of tridents on her belt, each one with a ruby on the hilt. Her hair, while still mostly red, has prominent grey streaks. Her thin eyebrows rest above her beady violet eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a font of random trivia from the lore and stories she has discovered
History: Donella was raised in a hard working conservative environment. She dropped out of school to support her sick mother, and resented it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise her children well
Ideals: Fighting, Logical. Flaws: Ugly, Greedy. Bonds: Job, Family. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (700 gp). Hematite (5 gp). Deep blue spinel (700 gp).
Tim Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Insane. Bonds: Attractive, Religious, Enemies. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 35 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 4000 gp. Old masterpiece painting (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Sapphire pendant on gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (900 gp). Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ortegar Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. He has moderate length silver hair. His gray eyes are passionate and lively.
Personality: Ortegar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Extrovert. Bonds: Rich, Adventurer, Religious. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
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