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NPC Generator

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Advanced [show]


Joan Harlow, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. Her black hair is cut jaggedly and amateurishly. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Joan hails from a village terrorized by gnolls. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Joan began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and a deep hatred of gnolls

Ideals: Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Joan Harlow, Female Human Barbarian 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)6 (-2) 15 (+2)9 (-1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Giselle Nailo, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears a yellow vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her white hair is cut short with large spiked bangs in the front. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their son. She worked as a Scribe, and she later adopted a second son.

Motivation: Money/treasure; and she wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Military, Rich, Family. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Giselle Nailo, Female Half-Elf Wizard 5
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Verin Allure, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her purple hair is braided into rings. She has a dull look in her black eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Verin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Verin took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Greedy. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Verin Allure, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: White pearl (70 gp). 1 Masterwork manacles.


Social Check DCs


Pyxrin Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her crest is gold, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Pyxrin was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.

Motivation: Regain custody of her son; and she has a rivalry with the church that dominates her actions

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Religious. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Pyxrin Turnuroth, Female Dragonborn Barbarian 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 90 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Hunter Richie, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of his god around his neck, and a whip on his belt. His chestnut hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the north, but his parents moved at a very young age to the west. Hunter was born on a far northern plains where he grew up under the tutelage of his mother, an expert Tanner. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Hunter Richie, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Athletics +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 10 pp.


Social Check DCs


Agatha Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is knotted and matted. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agatha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and she's looking for her big break

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Adventurer, Rich. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Agatha Amakiir, Female Half-Elf Adept 6
Medium (4'10") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs


Mara Mystralath, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. Sporting a auburn mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has money and likes to spend it; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mara Mystralath, Female Elf Rogue 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)9 (-1) 14 (+2)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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