Ghâm Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. His chestnut hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: He was born in the south, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants to get laid; and he wants revenge against drow
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Enemies, Has a crush. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 7000 sp.
Vapula Violence, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She likes to wear ponchos typically of a light green in addition to tight pants. She has a hunchback. She wears her silver hair up. She is baby faced.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A true patriot, Vapula would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. She has achieved small success as a Mercenary.
Motivation: She wants revenge against brigands; and a deep hatred of brigands
Ideals: Joker. Flaws: Ugly. Bonds: Military, Criminal record, Job, Enemies. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 pp.
Purah Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized jet on her left hand. She wears her red hair down. She has a dull look in her red eyes.
Personality: Calm and collected, she is a well trained Herbalist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Fighting. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 12 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3200 gp. Lapis lazuli (7 gp). Golden yellow topaz (1100 gp). Banded agate (7 gp). Banded agate (7 gp). Banded agate (7 gp).
Lilith Random, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her shortbow. She has moderate length silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Lilith was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she would like to get married and retire
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1300 gp. Malachite (10 gp).
Beloril Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. With a patchy auburn beard and wild auburn hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
Dalgal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears a faded coat and loose pants complete with broad hat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.
Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Merchant business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: Seeks redemption; and he desires power and/or immortality
Flaws: Addict. Bonds: Adventurer, Criminal record, Job, Nature. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.
Kilvar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear brown clothing when he does not wear armor. His black hair is kept up in a ponytail inside a deerstalker hat. His green eyes peer out from beneath his deerstalker brown hat.
Personality: A skeptical and narcissistic man, Kilvar's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the south, but his parents moved at a very young age to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants his loneliness to end; and he has a crush on the local priest
Ideals: Athletic, Impeccable, Entrepeneur. Bonds: In love, Immigrant, Has a crush. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
Possessions: 100 gp. Iolite (40 gp). Banded agate (8 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item.
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