Oloric Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His red hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Oloric studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Gifted, Athletic. Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Zepar Violence, Male Tiefling [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He typically wears black cloth garments or leather armor. He has styled his brown hair well, parting it to the right. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He inherited the family business which he has now maintained for 7 years.
Motivation: Further expansion of business; and expand his business
Flaws: Greedy, Fearful. Bonds: Attractive, Military, Job. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 60 pp. Blue star sapphire (1200 gp). Deep blue spinel (1100 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.
Margery Royston, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with blue highlights, and long white pants that bunch up around her shoes. She wears her black hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Jeweler, Margery learned a great deal about her father's area of expertise. She dropped out of school before completing her studies. She has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Regain custody of her daughter; and expand her business
Ideals: Logical. Flaws: Insane, Emotional, PTSD. Bonds: Job, Family. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. 1 Magnifying glass.
Emen Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears professional attire. She has shaved her head bald. She is baby faced.
Personality: A deeply religious woman she believes everything happens for a reason. Further she is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Emen studied abroad. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She's since become an addict/alcoholic.
Motivation: She is compelled to act according to her religious beliefs; and wants to raise her children well
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Religious, Immigrant. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 800 gp. 2 Acid flasks. 1 Thunderstones. 2 Antitoxin.
Dreali Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many blue ritualistic tattoos. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his hammer. His chestnut hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Dreali lived on a farm with his father, near the main road leading to a nearby town. Dreali was born on a far western desert where he grew up under the tutelage of his father, an expert Sailor. By chance he met his sister recently and the two have been together since.
Motivation: He's attracted to the PC.
Flaws: Depressed. Bonds: Has a crush, Family, Immigrant. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 14)
Armor Class 13
Hit Points 93 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Elven, Auran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 2000 gp.
Flask Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His fur is cinnamon and curly. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Butcher profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has worked as a Scribe like his father before him.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Malachite (5 gp).
Trail Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur, while still mostly yellow, has prominent grey streaks. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things.
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
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