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NPC Generator

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Advanced [show]


Katherine Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her blonde hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. Some 2 years later her spouse died after the birth of her son. Heartbroken, Katherine never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted, Athletic. Bonds: Poor, Job, In love. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Katherine Ainsworth, Female Human Monk 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Red-brown spinel (160 gp).


Social Check DCs


Maynild Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears violet trousers with blue and violet striped suspenders. She wears various colorful collared shirts. Her whole body is exceptionally muscular. Her red hair is cut jaggedly and amateurishly. Her brown eyes dart from person to person to random spaces in the air.

Personality: Maynild is depressed about a lot of things. She tends to be a nihilist. As long as the job gets done she does not care how it got done.

History: Born in the north her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she loathes her own lifestyle

Ideals: Professionalism. Flaws: Depressed. Bonds: Immigrant, Poor, Adventurer. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Maynild Amastacia, Female Half-Elf Monk 2
Medium (4'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 220 gp.


Social Check DCs


Gomory Absence, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Gomory was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She now owns her own business.

Motivation: Further expansion of business; and to be a doctor again

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Gomory Absence, Female Tiefling Adept 6
Medium (4'8") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 5 (-3)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 7
Languages Common, Ignan, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 sp.


Social Check DCs


Gurdis Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and is generally shirtless and showing off her tattooed chest. She has wavy blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of a Soapmaker, who enjoyed hunting, Gurdis was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.

Motivation: To reunite with her old friends; and wants to open a new tavern

Flaws: Ugly, Racist, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Gurdis Silverstone, Female Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 250 gp. 1 Silk rope.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He sports grey clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has green eyes.

Personality: Nuraval is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Slave, Nature. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nuraval Glanhig, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 230 gp.


Social Check DCs


Boddynock Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His hair is brown and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. During his travels, Boddynock and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Boddynock discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Boddynock fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is greedy; and he feels kind of lost in life

Flaws: Depressed, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Boddynock Nopenstallen, Male Gnome Cleric 12
Small (3'8") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 7 (-2)16 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 8
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. Chrysoberyl (150 gp). Azurite (12 gp). Bloodstone (30 gp). Red-brown spinel (150 gp). White opal (1300 gp). Citrine (30 gp).


Social Check DCs


Gerbo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue armored body suit, with a simple violet line shooting up and back down. His golden hair is knotted and matted. His eyes are blue and catlike.

Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Poor. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Gerbo Oomtrowl, Male Gnome Aristocrat 12
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills History +3, Survival +6
Senses Passive Perception 12
Languages Gnome
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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