Gerbo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly bows and glaives. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: Gerbo was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1600 sp.
Lorilla Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who tends to wear a blue poncho over her likewise colored trousers and shirt, she is not a threatening figure. She has slicked back golden hair. Her thin eyebrows rest above her beady green eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She would rather hide behind her crafts than deal with other people.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: To end her boredom.
Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 115 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1200 pp. Sardonyx (60 gp). Star rose quartz (60 gp). Black opal (400 gp). Jasper (60 gp). Brown-green garnet (100 gp).
Richard Warwick, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a grey cloak and cross-gartered tan stockings. He has done his best to style his silver hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Gifted. Bonds: Adventurer, Slave, Family. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 20 gp. 1 Banded mail.
Lorilla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman dresses like a well dressed Mason does and is in decent physical shape. She sports brown long hair. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Mason business.
History: Born to a pair of adventurers, Lorilla grew up listening to her mother's many stories. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Persistence. Bonds: Job, Adventurer, Religious, In love. Occupation: Mason
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Balifra Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears grey trousers with violet and pastel striped suspenders. She wears various colorful collared shirts. Her hair is chestnut and curly. She wears crescent spectacles with a black brim.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has all her life been fascinated with dancing.
History: She got into the Carpenter business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and balancing her hectic life and new carpenter responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 260 gp. Zircon (80 gp).
Beloril Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy; and to reunite with his absent father
Ideals: Optimist, Extrovert, Entrepeneur. Bonds: Rich, Family. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Oloric Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He wears his silver hair up. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy. Bonds: Enemies, Rich, In love, Criminal record. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 87 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp.
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Their contribution stands as a beacon of hope for all adventurers!