Rurik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has done his best to style his auburn hair to look like a famous performer. His violet eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: Sold as a small child to a slaver, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: To prove his worth to the world.
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp.
Purban Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His silver hair and beard is wavy and long. He has gray eyes.
Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.
History: Purban was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he is greedy
Flaws: Disease. Bonds: Rich, Adventurer, Criminal record, Job. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Gold dragon comb with red garnet eye (1800 gp). A delicate silver chain set with a tourmaline (20 gp).
Dee Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a warhammer. She has styled her black hair well, parting it to the right. She wears round tiny glasses practically rammed into her face.
Personality: Stoic and calm, she prefers to meditate than take action. She enjoys reading and quiet.
History: She was born on a small isolated farm. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Merchant for the past few years.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and to share knowledge with the world
Ideals: Disciplined, Logical. Bonds: Poor, Nature, Job. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (600 gp).
Eldon Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy. His brown eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his mother. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Gifted. Bonds: Attractive, Immigrant, Rich, Family. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 43 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. Coral (50 gp).
Reirak Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has brown hair. He has brown eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Reirak was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Persistence, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Adventurer. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Anne Kenley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear flannel. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Bookbinder for hire.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Bookbinder
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Celestial, Druidic
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 2900 gp. Lapis lazuli (15 gp). Iolite (30 gp). Chalcedony (30 gp). Alexandrite (1100 gp). 1 Minor magic item.
Daar Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this eastern woman is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her crest is red and curly. She has a dull look in her red eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and someone believes her a fraud
Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Military, Rich. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Ignan, Terran
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (80 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
