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NPC Generator

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Advanced [show]


Patrick Tattersall, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with tan slacks. He is bald on top and has large black tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Patrick was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Religious, Family. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Tattersall, Male Human Commoner 11
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 24 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1000 gp. Moss agate (13 gp). White opal (500 gp). Obsidian (13 gp). Golden yellow topaz (1000 gp). Carnelian (60 gp). Aquamarine (1000 gp). Rock crystal (60 gp). Eye agate (13 gp). Jet (100 gp). Banded agate (13 gp).


Social Check DCs


Hupe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Architect job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Job. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Hupe Whispermouse, Male Halfling Expert 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. An abacus with copper, silver and gold markers (70 gp). 4 Thunderstones.


Social Check DCs


Luthra Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is renowned for her bright tan dresses and hats. Her silver hair is lengthy. She has violet eyes and a tan hat with a black feather.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the south, but her parents moved at a very young age to the east. Luthra was born on a far southern desert where she grew up under the tutelage of her father, an expert Sculptor. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.

Motivation: To unite with her brother; and she'd like to take her coworkers down a peg

Ideals: Athletic. Bonds: In love, Immigrant, Job, Family. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Luthra Wildwander, Female Gnome Monk 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Dariff Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered white stockings. With bright black hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She receives visions of the future at random moments

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: Revenge; and many illithids want her driven away

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Dariff Ungart, Female Dwarf Adept 7
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)14 (+2) 12 (+1)8 (-1)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 200 gp.


Social Check DCs


Pyntle Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She likes to wear blue tank tops with tan skirt. Her hair, while still mostly chestnut, has prominent grey streaks. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is overprotective of those who hire her services. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. By chance she met her brother recently and the two have been together since.

Motivation: She would like to get married and retire; and to reunite with her absent father

Ideals: Optimist. Bonds: Guardian, Rich, Family, Has a crush. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Pyntle Musgraben, Female Gnome Cleric 10
Small (3'4") Gnome, Lawful Evil (CR 10)
Armor Class 10
Hit Points 79 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 19 (+4)9 (-1) 11 (+0)16 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 200 pp. Iolite (50 gp). Tiger eye turquoise (14 gp). Onyx (50 gp). Violet garnet (500 gp). Eye agate (14 gp). Sardonyx (50 gp).


Social Check DCs


Giselle Kendal, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many pastel ritualistic tattoos. She wears a brown coat over a pastel low-cut shirt, and a small hat upon her head. She is bald on top and has large auburn tufts of hair around her ears. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a logical person and will generally grow upset if things defy logic and science.

History: Giselle was born the youngest of three triplets. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Family. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Giselle Kendal, Female Human Barbarian 9
Medium (4'8") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 35 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +5

Possessions: 600 gp. Eye agate (6 gp). Alexandrite (700 gp). Bloodstone (30 gp). Jet (50 gp). Banded agate (6 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Kilvar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears grey trousers with tan and black striped suspenders. He wears various colorful collared shirts. His red hair is drawn into a tight pony tail with a rose scrunchie. His thin eyebrows rest above his beady amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of eastern immigrants he idolized his father. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Kilvar Bloodkith, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)16 (+3) 18 (+4)10 (+0)
Skills Sleight of Hand +0, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 600 sp.


Social Check DCs

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