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Advanced [show]


Diggory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His blonde hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Diggory Bradshaw, Male Human Expert 8
Medium (5'4") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 13 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)6 (-2) 14 (+2)14 (+2)
Skills History +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rieta Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has wavy silver hair. Her eyes are red and catlike.

Personality: She is witty, but her monotone delivery comes off as unnerving She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Rieta's homeland. Rieta decided to take the middle way and become a bodyguard. After months of barely getting by, Rieta managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she has money and likes to spend it

Ideals: Fighting, Joker. Bonds: Criminal record, Immigrant, Rich, Enemies. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Rieta Conviction, Female Tiefling Rogue 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 100 pp. Golden yellow topaz (900 gp).


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Dimble hails from a village terrorized by goblins. He has had some formal singing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Family, Enemies. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Dimble Horcusporcus, Male Gnome Fighter 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Athletics -2, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Trym Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden and curly. His violet unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He inherited the family business which he has now maintained for 3 years.

Motivation: Many giants want him driven away; and he is unsatisfied with his job

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Military, Job, Enemies. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Trym Dalanthan, Male Half-Elf Rogue 15
Medium (5'7") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 96 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)19 (+4) 14 (+2)13 (+1)
Skills Athletics +8, Insight +7
Senses Passive Perception 12
Languages Common, Elven, Ignan, Halfling, Orc, Giant
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A roughly beaten golden orb (70 gp). 1 Medium magic item.


Social Check DCs


Silent Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his lavender fur well, parting it to the right. His hazel eyes lackadaisically let the world flow into them.

Personality: Silent wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Silent was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Athletic, Disciplined. Flaws: Forgetful. Bonds: Family. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Silent Of Ale, Male Tabaxi Barbarian 16
Medium (6'9") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 109 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)17 (+3) 12 (+1)9 (-1)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 11000 gp.


Social Check DCs

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