Trey Marley, Male Human [Permalink]
Personal [hide]
Description: A 5'4" northern man, he is dressed in a clean grey cloak covering his clean studded leather. His silver hair is braided into rings. His eyes are violet and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and regain custody of his son
Bonds: Job, Slave, Adventurer, Family. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Skirt Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky pastel painted plate armor. His orange fur is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his copper eyes.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Skirt grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Flaws: Impulsive. Bonds: Religious, Adventurer, Criminal record, Family. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 48 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 4000 gp.
Andraste Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, blue, dusty cloak, and she perpetually has her whip ready. Her golden hair is kept up in a ponytail inside a broad hat. She has a dull look in her violet eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andraste fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 9)
Armor Class 14
Hit Points 19 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. Banded agate (9 gp). Azurite (9 gp). Onyx (70 gp). Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Starks, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman has the majority of her body covered in plate. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are likewise violet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Griselda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Griselda's mother didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Adventurer, Military. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 104 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: Golden yellow topaz (1200 gp). Onyx (70 gp). Hematite (8 gp). Golden yellow topaz (1200 gp). Jasper (70 gp). Clear bright green emerald (7000 gp). Deep green spinel (90 gp). Red-brown spinel (90 gp). Star rose quartz (70 gp). Silver pearl (90 gp). Tiger eye turquoise (8 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.
Gerbo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. He sports a long black beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Stableman in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Stableman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Sellsword again; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: Just what you see.
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