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NPC Generator

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Advanced [show]


Neega Westcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair is lengthy. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and she has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Neega Westcott, Female Half-Orc Barbarian 1
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 11 (+0)12 (+1)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs


Gormogord Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Stableman. His hair is golden, silky, and of moderate length. His gray eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.

History: Gifted from a young age, Gormogord studied abroad. After coming to the age of reason, Gormogord took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Logical, Gifted. Bonds: Job, Attractive, Religious. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Gormogord Tallfellow, Male Halfling Barbarian 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)11 (+0) 11 (+0)4 (-3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Vonbin Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His blonde hair is cut short with large spiked bangs in the front. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vonbin took refuge in the large cave and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life

Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Rich, Nature. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Vonbin Fireforge, Male Dwarf Druid 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 14 (+2)5 (-3)
Skills Arcana +3, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 380 gp. Jet (70 gp).


Social Check DCs


Flask Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. His small hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: Flask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. During his travels, Flask and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Flask discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Flask fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Flask Blossom, Male Tabaxi Warlock 4
Medium (5'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 8 (-1)18 (+4)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. Star rose quartz (70 gp). Red-brown spinel (160 gp). Obsidian (13 gp). 1 Minor magic item.


Social Check DCs


Mella Eathalena, Female Elf [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a brown coat with blue slacks. She is portly but not overly obese. Her blonde hair is smooth and relatively long. Her eyes, though not visible through her cowl, are amber.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with lycanthropy at a very young age, Mella has worked very hard to control her curse. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Religious. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Mella Eathalena, Female Elf Warlock 2
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: Just what you see.


Social Check DCs

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