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Advanced [show]


Smoking Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears baggy brown pantaloons and a white scarf. Her white fur is greasy and uncared for. She has a tattooed face.

Personality: Always inclined to offer people food she seems plenty friendly. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Smoking Paws, Female Tabaxi Aristocrat 3
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Warryn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" eastern man, he wears just a tan suit. His black hair is braided into rings. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Warryn took refuge in the old dungeon and found the beat up lance and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Forgetful. Bonds: Nature, Adventurer. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Warryn Pilwicken, Male Gnome Druid 3
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 90 pp. Pink pearl (140 gp). 1 Average lock.


Social Check DCs


Modean Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in black turtlenecks beneath a green coat with violet slacks. His dark red hair is lengthy. His skin is flawless and his red eyes scan people very quickly.

Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Modean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Modean Revulsion, Male Tiefling Sorcerer 5
Medium (6'1") Tiefling, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seraphina Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She has a large red mantle and cape that has been intricately interwoven into her tan robe. She wears her brown hair up. Her face is scarred and worn.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with a lost civilization.

History: She was born in a small desert village. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.

Motivation: She is wracked by social anxiety; and obtaining odd cultural gnomish artifacts is her passion

Flaws: Ugly, Fearful. Bonds: Adventurer, Nature, Rich. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Seraphina Tosscobble, Female Halfling Commoner 4
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Rosamund Stansfield, Female Human [Permalink]

Personal [hide]

Description: An older woman who typically wears brown cloth garments or leather armor, she is not a threatening figure. Her black hair is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She has since lost track of the people in her past.

Motivation: She wants to get laid; and she's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Family, Has a crush. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Rosamund Stansfield, Female Human Cleric 6
Medium (5'0") Human, True Neutral (CR 6)
Armor Class 9
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 900 gp. Rock crystal (70 gp). Tourmaline (60 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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