Chay Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white, silky, and of moderate length. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.
History: Chay was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has worked as a Tanner like his mother before him.
Motivation: To be a Assassin again.
Ideals: Fighting, Artistic. Bonds: Poor, Attractive, Job. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 3000 sp. Black pearl (1000 gp). Iolite (40 gp). Aquamarine (1000 gp). Hematite (6 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Griselda Cornish, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. Her silver hair is still thick. She wears crescent spectacles with a black brim.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her mother's forge. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Passionate, Joker. Bonds: Rich, Job, Has a crush, Family. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp. Red-brown spinel (100 gp). 1 Chain shirt.
Sannl Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. She is muscular with a powerful set of arms. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.
Personality: Sannl hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Flaws: Secretive, PTSD. Bonds: Nature. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Murgen Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her black hair has been sun bleached extensively. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with finding treasure.
History: The child of northern immigrants she idolized her father. She found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 6 (-2) | 11 (+0) | 5 (-3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp.
Oloric Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His red hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Miller. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and expand his business
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!