Isabella Rodney, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems, and a wedding ring on her right hand. Her blonde hair is thinning but still full. Her eyes are gray and she is always smoking a pipe.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is frequently practicing swordplay.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Isabella took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Gifted. Flaws: Disease. Bonds: Rich, In love, Attractive, Military. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Gynk Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a worn and beaten armor. Her tied-back hair is silver. She has green eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her old friends
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Five Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of magic on her torso. She has no fur. Her otherwise smooth face is marked with small tiny scars.
Personality: She speaks before she thinks and is too direct. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Marshal business at a young age. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 86 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
Sybil Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. Her black hair is smooth and relatively long. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She likes to make people angry or surprised. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Doctor, but she got bored and became a Barkeep. She's also a talented Doctor, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Werydd Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Beneath her clothing is a huge mess of scar tissue. Her long chestnut hair reaches down to her waist. Her amber unseeing eyes seem to look past you.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Animals are drawn to her, and she is able to talk to them.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Werydd was left her father's suit of armor and trained in its use and care. After a long history of fighting, Werydd and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Slave, Military. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!