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NPC Generator

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Advanced [show]


Shifting Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His fur is red and curly. He has gleaming, smiling hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he would like to get married and retire

Ideals: Professionalism. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Shifting Of Ivory, Male Tabaxi Bard 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills History +6, Performance +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: Just what you see.


Social Check DCs


Gale Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dark leathers with embroidery. He has done his best to style his white fur to look like a famous performer. His eyes are a pleasant blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.

History: The child of a Layabout, who enjoyed hunting, Gale was taken on many hunting expeditions. Gale abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Gale Of Winter, Male Tabaxi Cleric 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. Rock crystal (20 gp).


Social Check DCs


Chad Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the south; and he has money and likes to spend it

Ideals: Impeccable, Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Chad Kane, Male Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Citrine (50 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Ekemon Talent, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his chestnut hair in a pixie cut. His white eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). During his travels, Ekemon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ekemon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ekemon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Disease. Bonds: Poor, Criminal record, Adventurer. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Ekemon Talent, Male Tiefling Expert 5
Medium (5'11") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Tattersall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear brown clothing when he does not wear armor. He keeps his white hair in a flapper bob. His eyes are likewise amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Has a crush. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Tattersall, Male Human Paladin 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 78 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 10 (+0)19 (+4)
Skills Animal Handling +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp. Fiery yellow corundum (1400 gp). Aquamarine (600 gp). Blue quartz (12 gp). Malachite (12 gp). Peridot (40 gp). Jet (150 gp). 1 Minor magic item.


Social Check DCs

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