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NPC Generator

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Advanced [show]


Dimble Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. His silver hair is knotted and matted. His green eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Bonds: Military, Immigrant, Nature. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Dimble Fabblestabble, Male Gnome Aristocrat 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 13
Languages Common, Gnome, Terran, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp. 1 Everburning torch.


Social Check DCs


Theodoric Melancon, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He has a small bristly mustache and wavy brown hair. His eyes are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Theodoric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Marshal, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Criminal record. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Melancon, Male Human Ranger 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp.


Social Check DCs


Quespa Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'8" has a big stupid grin on her face most of the time. She wears black painted combat armor at almost all times. Her crest is blue and very short. Her thin eyebrows rest above her beady gold eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Quespa was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers.

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Quespa Argenthrixus, Female Dragonborn Adept 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Finely wrought small gold bracelet (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp).


Social Check DCs


River Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tattered old clothes, and carries crossbows. Her orange fur is matted, messy, and big. She wears round tiny glasses practically rammed into her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a Bowyer, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

River Shore, Female Tabaxi Rogue 6
Medium (6'0") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Moonstone (30 gp).


Social Check DCs


Vadania Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems, and a wedding ring on her right hand. Her long brown hair reaches down to her waist. She has a tattooed face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Vadania studied abroad. Her childhood dream was to be a Unemployed, but she was a colossal failure. She tends to her Mayor job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she has money and likes to spend it

Ideals: Joker, Extrovert, Gifted. Bonds: Rich, In love, Job. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Vadania Durkin, Female Half-Elf Warlock 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. Golden yellow topaz (1400 gp). Amethyst (150 gp). Fire opal (1200 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs

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