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Advanced [show]


Sybil Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She wears grey trousers with pastel and black striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. Her auburn hair is cut short. She is very pretty but has cold, dead eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To pay off her debts; and she wants to meet her childhood hero

Ideals: Extrovert. Bonds: Attractive, Poor, Adventurer, Debt. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Sybil Winterbourne, Female Human Druid 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. Deep green spinel (110 gp).


Social Check DCs


Ronobe Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are white and beady.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in a small island village. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well; and to unite with her sister

Flaws: Ugly. Bonds: Family, Religious, Nature. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Ronobe Anarchy, Female Tiefling Commoner 9
Medium (5'6") Tiefling, Neutral Good (CR 9)
Armor Class 9
Hit Points 52 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 17 (+3)14 (+2)
Skills Deception +5, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Richard Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries a battered sword and tarnished longsword as well. He has styled his white hair well, parting it to the right. His half smiles and violet eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor, Rich. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Weld, Male Human Rogue 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Elaim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with Stetson hat. His brown hair is smooth and relatively long. His violet eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Born to a Bellfounder, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bellfounder again.

Ideals: Athletic. Bonds: Attractive, Military, Poor, Job. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Elaim Loderr, Male Dwarf Fighter 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 91 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll, Auran, Druidic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. Deep blue spinel (500 gp). Malachite (6 gp). Azurite (6 gp). Banded agate (6 gp). Star ruby (400 gp). Jet (90 gp). Zircon (50 gp). Lapis lazuli (6 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. He wears his white hair up. This brown eyed southerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Racist. Bonds: Attractive, Adventurer, Religious, Military. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Orsik Bigtoe, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs

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