Balimaar Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple grey robe with black stripes complete with hood. He sports a flattop hair cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Balimaar has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Addict, Insomniac, Disease. Bonds: Religious. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Masterwork Common Ranged Weapon.
Gerard Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gerard was born in the north. At a young age he loved to build and create. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur, Joker, Persistence, Gifted. Bonds: Religious. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 6 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp. 1 Silver holy symbol.
Gilthur Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His golden hair has been sun bleached extensively. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Shepherd, but he was a colossal failure. He now owns his own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor, Job. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 87 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 100 pp. Blue quartz (5 gp). Deep green spinel (90 gp). Blue quartz (5 gp). Tiger eye turquoise (5 gp). Emerald (500 gp). Blue star sapphire (500 gp). Sard (80 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item.
Tethren Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt with thin red vertical stripes and green pants. His chestnut hair is heavily combed to the left. His gold eyes are passionate and lively.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has drifted from career to career and currently works as a Assassin.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Job, Enemies. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 19 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 10000 cp. Black star sapphire (1200 gp). Freshwater pearl (4 gp). Rhodochrosite (4 gp).
Medrash Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black crest is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise red. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of giants once and for all.
History: Born in the west his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of giants; and many giants want him driven away
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Poor. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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