Moon Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. His brown fur is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Sellsword, who enjoyed hunting, Moon was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and a deep hatred of orcs
Flaws: Ugly, Disease. Bonds: Rich, Job, Nature, Enemies. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 71 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Black pearl (1400 gp). Chalcedony (80 gp). Rhodochrosite (8 gp). Black pearl (1400 gp).
River Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His beige fur is heavily combed to the right. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, River embodies much of what other species detest in the Tabaxis. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Military. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Maynild Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is typically in her Carpenter uniform. Her chestnut hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is overprotective of those who hire her services. She has a minor phobia of water and hates getting wet.
History: Born to a Ploughman, her mother struggled to pay the bills. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has worked as a Carpenter like her mother before her.
Motivation: A strong sense of loyalty to Elven people; and she is terrified, and will act out of fear
Flaws: Fearful, Racist. Bonds: Job, Guardian, Poor. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2700 sp. 1 Silk rope. 1 Backpack.
Richard Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He keeps his white hair in a pixie cut. His gray eyes are passionate and lively.
Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Cook like his father before him.
Motivation: Further expansion of business; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Impeccable, Gifted. Bonds: Mentor, Job, Enemies. Occupation: Cook
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. 1 Silk rope.
Morkral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Morkral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. When Morkral reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Sard (80 gp). Hematite (8 gp).
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