Aline Bentley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many blue ritualistic tattoos. She wears tattered old clothes. She has a long red ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are hazel.
Personality: Calm and collected, she is a well trained Weaver. She believes the world needs to unite to get rid of orcs once and for all.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Aline reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Military. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 2900 sp.
Peter Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He is muscular with a powerful set of arms. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich northern family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Peter began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Retire the richest man in the north; and someone believes him a fraud
Ideals: Entrepeneur. Bonds: Rich, Criminal record, Immigrant, Enemies. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 5 (-3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp. Moonstone (60 gp).
Emeny Staurheim, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is brown and very short. Her eyes are a pleasant green.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born into a rich family. She dropped out of school to support her sick mother, and resented it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To share knowledge with the world; and she wants to meet her childhood hero
Ideals: Athletic, Logical. Bonds: Rich, Family, Adventurer. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. 1 Chain shirt.
Hobart TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears white cloth garments or leather armor. His black hair is unkempt and raggedy. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Priest in town.
History: He was born at the edge of vast island. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Priest.
Motivation: To be a Seamstress again; and wants to open a new tavern
Flaws: Ugly. Bonds: Poor, Job, Nature, Adventurer. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 51 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 gp. Embroidered and bejeweled glove (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Black velvet mask with numerous citrines (140 gp). Large well-done wool tapestry (100 gp).
Ar-Karo Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is thinning but still full. He has gleaming, smiling brown eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Slave, Criminal record. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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