Trym Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and is well dressed, constantly wearing a red suit, violet shirt, and black tie. Her hair is auburn and curly. Her eyes are a pleasant blue.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Trym was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and to get a good night's sleep
Flaws: Ugly, Insomniac. Bonds: Religious, Family. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Goblin, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Sardonyx (70 gp). Citrine (70 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp).
Arara Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, she is not a threatening figure. She has dyed her greying white hair a little too much giving a sharp white color. She wears a mask on her face.
Personality: She can speak with the recently deceased. She is harsh and unforgiving.
History: Arara was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has been saving her money to try and buy her brother's freedom.
Motivation: To clean up the streets; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Rich, Guardian. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ella Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. Her golden hair has been sun bleached extensively. Her brown eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She enjoys reading and quiet.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and her religion dominates her actions
Ideals: Joker, Logical. Bonds: Rich, Religious, Mentor. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Arannis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This man wears blue trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Tiefling culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and tiefling compassion
Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Rich, Attractive. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +3
Possessions: 310 gp. 3 Antitoxin.
Orsik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He has a small bristly mustache and wavy white hair. He has green eyes.
Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!