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NPC Generator

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Advanced [show]


Tordrid Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries with her a set of hammers on her belt, each one with a emerald on the hilt. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. She is obsessed with a lost civilization.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Adventurer, Military. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Tordrid Eversharp, Female Dwarf Druid 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)6 (-2)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 90 gp.


Social Check DCs


Orla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears tan cloth garments or leather armor. She keeps her silver hair in a pixie cut. She has several tiny sapphire earrings on each ear.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a small toy that she constantly fidgets with.

History: Orla was born in the south. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's since become an addict/alcoholic.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic, Persistence. Flaws: Antagonistic, Addict. Bonds: Rich. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Orla Ironhide, Female Gnome Paladin 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)15 (+2) 8 (-1)12 (+1)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Hecat Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light green in addition to tight pants. She carries with her a set of ceremonial daggers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her purple hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hecat took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and to unite with her sister

Ideals: Fighting. Flaws: Ugly, Insane, Terse. Bonds: Family, Nature. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Hecat Laughter, Female Tiefling Sorcerer 4
Medium (4'10") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Bardryn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin green vertical stripes and red pants. Her silver hair is braided into rings. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Dilettante, Bardryn learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She has worked as a Dilettante like her father before her.

Motivation: She is compelled to act according to her religious beliefs; and to be a gardener again

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Religious, Job. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Bardryn Trueblood, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 170 gp.


Social Check DCs


Three Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman is well dressed, constantly wearing a pastel suit, green shirt, and brown tie, and a wedding ring on her left hand. Her black fur is greasy and uncared for. She has several tiny jet earrings on each ear.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She plays an instrument quite well.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: In love, Rich. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Three Treat, Female Tabaxi Wizard 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. Amethyst (80 gp).


Social Check DCs

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