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Advanced [show]


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a hunchback. He wears a feathered hat to hide his balding. He has several tiny emerald earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Windy Shore, Male Tabaxi Warrior 19
Medium (6'4") Tabaxi, Lawful Neutral (CR 19)
Armor Class 13
Hit Points 107 (19d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 16 (+3)15 (+2)
Skills History +8, Stealth +9
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 5d8-1, Ranged +9 / 5d8+3, Grapple +3

Possessions: 1500 pp. Tourmaline (150 gp). Deep blue spinel (300 gp). Lapis lazuli (12 gp). Deep blue spinel (300 gp). Carnelian (80 gp). Rhodochrosite (12 gp). Golden yellow topaz (300 gp). Hematite (12 gp). Onyx (80 gp). Obsidian (12 gp). Red garnet (150 gp). Hematite (12 gp). Obsidian (12 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Black opal (1100 gp). Alexandrite (300 gp). Azurite (12 gp). Fire opal (1100 gp). Lapis lazuli (12 gp). Blue sapphire (1100 gp). Malachite (12 gp). Iolite (80 gp). Deep blue spinel (300 gp). Malachite (12 gp). Bloodstone (80 gp). 1 Medium magic item.


Social Check DCs


Enidda Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing colorful clothing, dressed as a Baker. She wears her chestnut hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a minor phobia of water and hates getting wet.

History: She was raised in a desert tribe. Her childhood dream was to be a Performer, but she was a colossal failure. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Fearful, Secretive. Bonds: Nature, Job. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Enidda Ningel, Female Gnome Aristocrat 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 350 gp.


Social Check DCs


Grai Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a custom-built plate barding that's adorned with white lining and desert motifs. She keeps her golden hair in a flapper bob. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Grai lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Glassblower, but she got bored and became a Doctor. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and to be a glassblower again

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Grai Altham, Female Half-Orc Warrior 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)6 (-2) 11 (+0)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Shifting Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'0" and wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her left leg appears badly burned and disfigured. Her lavender fur is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and to get a good night's sleep

Flaws: Ugly, Insomniac, Mundane, Shy. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Shifting Moon, Female Tabaxi Expert 8
Medium (6'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Finellen Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She is portly but not overly obese. She has slicked back white hair. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Finellen never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: PTSD, Insane. Bonds: In love, Military. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Finellen Lutgehr, Female Dwarf Expert 5
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Alexandrite (500 gp). Obsidian (16 gp).


Social Check DCs

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